Atari 2600 programmers may burn an EEPROM to plug into a custom cartridge board or use audio transfer via the Starpath Supercharger. Efforts have been made to use actual console hardware for many older systems, though. Development for newer systems usually involves actual hardware, given the lack of accurate emulators. New games for older systems are typically developed using emulators. Some targets for homebrew games include the Wii, Dreamcast, Game Boy Advance, PlayStation Portable, Nintendo Entertainment System, and Atari 2600.
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Homebrew development can include software made using unofficial, community maintained toolchains or games developed using official development kits such as Net Yaroze, Linux for PlayStation 2, or Microsoft XNA. A non-professional developer for a system intended to be user-programmable, like the Commodore 64, is simply called a hobbyist (rather than a homebrew developer). Many consoles have hardware restrictions to prevent unauthorized development. Official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. ( Learn how and when to remove this template message) Please help improve this article, possibly by splitting the article and/or by introducing a disambiguation page, or discuss this issue on the talk page. This article may lack focus or may be about more than one topic.